sad
this engine is sad.
sad Documentation

sad

build-badge test-badge

Table of Contents

  1. Installation
  2. Quick Setup
  3. Windows
  4. Mac
  5. Updates
  6. Tests
  7. Running Tests
  8. Issues

Installation

Luckily most of the setup for the repository has been automated using the bet (**b**efore **e**ven **t**rying) scripting pipeline. As a result, only Python v3.10+ is required to properly install the project on either Windows or Mac.

Note: For windows users, please ensure you have Python 3 installed from the Windows Store.

To start, recursively clone the repository and follow the instructions below for your OS.

$ git clone --recursive git@github.com:focus-fire/sad.git
or
$ git clone --recursive https://github.com/focus-fire/sad.git

Note: If you're using a GUI client for git such as GitHub Desktop or SourceTree it should automatically perform a recursive clone on the repository. Otherwise copy the command above, right click your file explorer, and run the command in git bash.

If the repository is not cloned recursively nothing will work.

Quick Setup

When in doubt, just cry!

On Windows, double-click the cry.bat script. Or enter the following command in a Terminal on either Windows or Mac.

This command can be used as an alternative to using separate commands to clean and build the project when required.

$ ./cry

Windows

  1. Run the bet.py script from the terminal and specify the proper build flag for your target toolset
# Visual Studio 2022 Solution (default)
$ python3 .\Scripts\bet.py --build
# Visual Studio 2019 Solution
$ python3 .\Scripts\bet.py --build vs2019
# OS Independent Makefiles (must have WSL, cygwin, or mingw installed)
$ python3 .\Scripts\bet.py --build gmake2

This step will have to be rerun each time any premake file (*.premake5.lua*) is changed. Please note that personal changes to generated files (such as a Visual Studio solution) may not persist once this command is re-executed.

  1. Open the sad.sln solution file in Visual Studio if vs2022 or vs2019 was your desired toolset
  2. If your target toolset was gmake2, run the Makefiles in a terminal
$ make

The binaries and static libraries should be located in the Build/Bin directory of the project. These can be run in a GUI using something like the Visual Studio Code Makefile Tools or can be run in the terminal.

$ .\Build\Bin\Game\Game

Mac

  1. Execute the bet.py script from the terminal to build the project with the gmake2 or xcode4 toolsets
# OS Independent Makefiles
$ python3 ./Scripts/bet.py --build gmake2
# XCode Workspace (WARNING: Untested, unsupported, and unrecommended)
$ python3 ./Scripts/bet.py --build xcode4

Similar to the Windows installation, this step will have to be redone every time a change is made to a *premake5.lua* file.

  1. Generate compile commands for the project
$ python3 ./Scripts/bet.py --gen-cc

This will install a tool for premake to export compile commands for the current project if it is not yet installed. These will provide intellisense in projects without an IDE or configured compiler (ie: a default Visual Studio Code installation).

  1. Install the Microsoft C/C++ tools for Visual Studio Code and edit the project configuration (ex: cmd+shift+p > C/C++: Edit Configurations)
  2. Under 'Advanced Settings' modify the 'Compile Commands' to compile_commands/debug.json (or another compile_commands/*.json file for your desired configuration)
  3. Run the target Makefiles in a terminal
$ make

The binaries and static libraries should be located in the Build/Bin directory of the project. These can be run in a GUI using something like the Visual Studio Code Makefile Tools or can be run in the terminal.

$ ./Build/Bin/Game/Game

Updates

git pull --recurse-submodules

Run this command inside of the main folder of the repository and it will pull all changes in the repo, as well as changes in the submodules.

It is recommended that you run this command often when you start working on the repo after cloning it.


Tests

This project is setup to use Catch2 for unit and integration testing. Running tests is also tied into the bet scripting pipeline.

Running Tests

  1. Build the Tests project using Visual Studio, msbuild (might have to be manually added to your system's environment variables), or make with respect to your desired toolset
Launch Visual Studio > Right-click the 'Tests' project > Select 'Build'
or
$ msbuild sad.sln
or
$ make
  1. Run the bet.py script with the --tests flag enabled in a terminal
$ python3 ./Scripts/bet.py --tests

Note: Alternatively the --compile-tests flag can be used to compile the tests with a particular toolchain and then run the testbed (basically steps 1/2 combined).

# Alternatively, the --compile-tests flag can be used to compile with a toolchain before running the testbed
$ python3 ./Scripts/bet.py --compile-tests msbuild
$ python3 ./Scripts/bet.py --compile-tests make

After running the script you should see some output similar to the following...

[tests.py] Running Catch2 tests...
===============================================================================
All tests passed (4 assertions in 1 test case)
[tests.py] bet! Successfully ran tests.

Issues

Here are some errors people have run into while working on the project or attempting to build the project.


You are able to build the solution file, but the build fails, and this is in the output log.

Element <LanguageStandard> has an invalid value of "stdcpp20".

Solution: Update your Visual Studio. You are most likely using an outdated version.


You run into some sort of GL Error while attempting to build the project.

Solution: Your graphics card may be outdated, in this case, you may need to lower the GL version locally in order to run the project.